課程 - HKU SPACE Community College
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工程及科技 工程及科技

電子競技高級文憑

Programme Code: HD 141 3762 0910 2571 8480 hdesports@hkuspace.hku.hk
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資歷架構級別: 4
資歷名冊登記號碼: 19/000094/L4
登記有效期:  01/09/2019 至 登記持續有效

Application Code 報名編號 : HD141

一般資料

電子競技(電競)是遊戲產業的其中一環,融合了技術、媒體、娛樂以及職業體育等元素,更成為近年來發展最快的產業之一。在2017年香港財政預算案中,財政司司長強調電競具有很大的經濟發展潛力,有助推動本地遊戲產業及資訊科技業的發展。

課程目標及特點

本課程是香港首個供香港中學文憑畢業生報讀,為學生提供電子競技領域的綜合知識和技能的副學位課程。課程以電競產業鏈為設計藍本,包括電競商業生態系統、發展背景、串流技術、初創企業策略、數碼媒體製作、節目管理、市場推廣、電競與健康等元素;因此,本課程並非旨在培訓電競職業選手。此外,課外活動包括工作坊、考察活動、實習或專題習作。

就業前景

本課程畢業生可投身本地或海外電競相關機構工作,包括電競活動及舞台策劃、電競市場推廣、電競旁述及技術支援等工作。

升學前景

2022年總升學率:50%

畢業同學可以申請教資會資助學位包括體育、資訊科技及新媒體等學科、其他本地大學的相關銜接學位等課程及其他海外大學的電子競技學位等課程。

香港大學專業進修學院 - 國際學院
畢業生亦可報讀香港大學專業進修學院 - 國際學院提供的全日制銜接學位課程,包括:

愛丁堡龍比亞大學 (Edinburgh Napier University)

倫敦藝術大學 (University of the Arts London)

西英格蘭大學 (University of the West of England, Bristol)

赫爾大學 (University of Hull)

密德薩斯大學 (Middlesex University London)

  

GENERIC SKILLS

Year 1

  • Introduction to Academic English
  • Information Technology Fundamentals
  • English for Academic Purposes I

Year 2

  • English for Business
  • Practical Chinese
  • Elementary Statistics
  • English for Academic Purposes II

SPECIALISM

Year 1

  • eSports Business Ecosystems
  • eSports Communication Skills
  • eSports Digital Media Production I
  • Computing Application for eSports Development
  • eSports and Health
  • Entrepreneurial and Financial Strategies in Sport and Recreation
  • Programme Management in Sport, eSports and Recreation

Year 2

  • eSports Ethics and Law
  • Innovative eSports Business Start-up
  • eSports Digital Media Production II
  • Sport and Recreation Marketing
  • Special Event, eSports and Entertainment Management

Experiential Learning Course

  • eSports Placement

or

  • eSports Project

學院依據學生的報讀人數,時間表安排及可用資源而決定每學期所開辦的學科。 

Fung Tsz Ho
Fung Tsz Ho
  • 2022-23年度電子競技高級文憑課程學生

The programme allowed me to have a better understanding in eSports ecosystems and developed my skills in event management, eSports business start-up strategies etc. Moreover, the programme gave me opportunities to connect with professionals in the field and gained valuable experiences.

Hui Ka Chun
Hui Ka Chun
  • 2020-22年度電子競技高級文憑課程學生

Honestly, I thought eSport was just gaming before studying this programme. This programme introduces a lot about the eSport industry.  It includes theory aspects about analysing the environment of the global eSport market. It also includes practical aspects e.g. how to organise an eSport event. 

In addition, the programme offered some placements that giving us experience in handling eSport projects in real world. It was a valuable opportunity for me learn from the professionals.

I hope the negative perception towards eSport could be changed in the future. eSport is more than just gaming!

LAI Chun Ki, Aldous
LAI Chun Ki, Aldous
  • Student of City University of Hong Kong, Bachelor of Arts and Science in New Media (Year 3)
  • 2019-21年度電子競技高級文憑課程學生

When it comes to the term eSports, most people have the perception of “teenagers playing online games”. As a matter of fact, playing online games was just a small part of knowledge under the Higher Diploma in eSports at HKU SPACE CC. Apart from the skills learnt in practical sessions, I gained valuable experience when working with professionals to handle eSport projects. I also got to know that there was a wide range of career opportunities after graduation, including event organizer, programmer, sports coach, and media production, etc., which allowed me to have better planning for my further career.
Lecturers of this programme were patient to help and always encouraged us to try new things. Not only were they professional in teaching, they were also willing to answer any question regarding our academic or career development. They provided me with valuable advice which enabled me to pursue my dream in eSports. I would like to express my gratitude to all lecturers who have taught me. Thank you very much!