资历架构级别: 4
资历名册登记号码: 19/000094/L4
登记有效期: 01/09/2019 至 登记持续有效
一般资料
电子竞技(电竞)是游戏产业的其中一环,融合了技术、媒体、娱乐以及职业体育等元素,更成为近年来发展最快的产业之一。在2017年香港财政预算案中,财政司司长强调电竞具有很大的经济发展潜力,有助推动本地游戏产业及资讯科技业的发展。
课程目标及特点
本课程是香港首个供香港中学文凭毕业生报读,为学生提供电子竞技领域的综合知识和技能的副学位课程。课程以电竞产业链为设计蓝本,包括电竞商业生态系统、发展背景、串流技术、初创企业策略、数码媒体制作、节目管理、市场推广、电竞与健康等元素;因此,本课程并非旨在培训电竞职业选手。此外,课外活动包括工作坊、考察活动、实习或专题习作。
就业前景
本课程毕业生可投身本地或海外电竞相关机构工作,包括电竞活动及舞台策划、电竞市场推广、电竞旁述及技术支援等工作。
升学前景
2022年总升学率:50%
毕业同学可以申请教资会资助学位包括体育、资讯科技及新媒体等学科、其他本地大学的相关衔接学位等课程及其他海外大学的电子竞技学位等课程。
香港大学专业进修学院 - 国际学院
毕业生亦可报读香港大学专业进修学院 - 国际学院提供的全日制衔接学位课程,包括:
爱丁堡龙比亚大学 (Edinburgh Napier University)
伦敦艺术大学 (University of the Arts London)
西英格兰大学 (University of the West of England, Bristol)
赫尔大学 (University of Hull)
密德萨斯大学 (Middlesex University London)
GENERIC SKILLS |
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Year 1
Year 2
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SPECIALISM |
Year 1
Year 2
Experiential Learning Course
or
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学院依据学生的报读人数,时间表安排及可用资源而决定每学期所开办的学科。
- 2022-23 年度电子竞技高级文凭课程学生
The programme allowed me to have a better understanding in eSports ecosystems and developed my skills in event management, eSports business start-up strategies etc. Moreover, the programme gave me opportunities to connect with professionals in the field and gained valuable experiences.
- 2020-22年度电子竞技高级文凭课程学生
Honestly, I thought eSport was just gaming before studying this programme. This programme introduces a lot about the eSport industry. It includes theory aspects about analysing the environment of the global eSport market. It also includes practical aspects e.g. how to organise an eSport event.
In addition, the programme offered some placements that giving us experience in handling eSport projects in real world. It was a valuable opportunity for me learn from the professionals.
I hope the negative perception towards eSport could be changed in the future. eSport is more than just gaming!
- Student of City University of Hong Kong, Bachelor of Arts and Science in New Media (Year 3)
- 2019-21年度电子竞技高级文凭课程学生
When it comes to the term eSports, most people have the perception of “teenagers playing online games”. As a matter of fact, playing online games was just a small part of knowledge under the Higher Diploma in eSports at HKU SPACE CC. Apart from the skills learnt in practical sessions, I gained valuable experience when working with professionals to handle eSport projects. I also got to know that there was a wide range of career opportunities after graduation, including event organizer, programmer, sports coach, and media production, etc., which allowed me to have better planning for my further career.
Lecturers of this programme were patient to help and always encouraged us to try new things. Not only were they professional in teaching, they were also willing to answer any question regarding our academic or career development. They provided me with valuable advice which enabled me to pursue my dream in eSports. I would like to express my gratitude to all lecturers who have taught me. Thank you very much!